Mod service: AnimationService

Available commands:
void       StartAnim( Entity::Id entity, const char * animation ); void       StartAnim( Entity::Id entity, const char * animation, bool isLooped ); void       StartAnim( Entity::Id entity, const char * animation, bool isLooped, float factor ); void       StartAnimAt( Entity::Id entity, const char * animation, bool isLooped, float time ); void       StartAnimAt( Entity::Id entity, const char * animation, bool isLooped, float time, float factor ); void       StopAnim( Entity::Id entity, const char * animation ); void       StopAnims( Entity::Id entity ); float      GetAnimDuration( Entity::Id entity, const char * animation ); bool       IsAnimActive( Entity::Id entity, const char * animation ); void       SetAnimLooped( Entity::Id entity, const char * animation, bool isLooped ); void       ResetPose(Entity entity); void       AddAnim(Entity entity, const String & animName, float time, float weight );