Events

While playing survival the game creates random events which influence the gameplay on a high or low level.

Those events can either be positive or negative.

Stream integration
If a player is streaming the game he can choose to connect his stream to those ingame events via Twitch. Once connected, players can vote for ingame events to happen.

The streamer has the possibility to enable / disable both positive and negative events as well as to change the voting time.

Rule: The option with the most votes happens - if 2 options have the same amount of votes, it's randomly decided which option happens.

Strong Wind

 * Makes the wind turbines spin faster and thus creating more energy.
 * Wind energy production at 400%

Resource Comet

 * A comet crashes into the ground creating an ore vein.
 * The comet destroyes buildings close to the impact location.

Give Resources

 * An amount of a resource gets added to the player storage.

Acid Rain

 * Low damage over the duration of this event.
 * No building possible
 * Wind energy production at 400%
 * Structure health can't fall below 10%

Acid Fissure

 * An epicenter spawn randomly on the map.
 * Acid fountains are created on the ground.
 * The Player and buildings take damage, being closer to the epicenter increases the damage.
 * Building is not possible.

Blue Hail

 * Low damage over the duration of this event.
 * No building possible
 * Wind energy production at 500%
 * Solar energy production at 0%
 * Structure health can't fall below 50%

Blue Moon

 * XX

Blood Moon

 * The screen is filled in a slight red color.
 * Solar energy production at 0%

Dust Storm

 * Solar energy production at 50%

Earthquake

 * An epicenter spawn randomly on the map.
 * Dust clouds are created on the ground.
 * The Player and buildings take damage, being closer to the epicenter increases the damage.
 * Building is not possible.

Fog

 * Clouds obstruct the players view.
 * Solar energy production at 0%

Ion Storm

 * The minimap is out of order.
 * Wind energy production at 400%
 * Solar energy production at 400%

Rain

 * Wind energy production at 400%
 * Solar energy production at 0%

Resource Earthquake

 * An epicenter spawn randomly on the map
 * Dust clouds are created on the ground
 * The Player and buildings take damage, being closer to the epicenter increases the damage.
 * Building is not possible.
 * A resource vein appears.

Solar Burn

 * Low damage over the duration of this event.
 * Structure health can't fall below 50%

Solar Eclipse

 * It gets completely dark, darker than the night.
 * Solar energy production at 0%

Super Moon

 * It gets dark as night


 * Solar energy production at 50%

Stream only: Take away all ammunition

 * Player loses all current available mech ammunition.

Thunderstorm

 * Wind energy production at 400%
 * Solar energy production at 0%

Tornado near the base

 * A tornado spawns near the base and damages everything it touches.
 * Wind energy production at 800%
 * Solar energy production at 0%

Tornado near the player

 * A tornado will come and follow the player around, damaging everything it touches.
 * Wind energy production at 800%
 * Solar energy production at 0%

No Wind

 * The wind turbines stop spinning.
 * Wind energy production at 1%

Volcanic Ash Clouds

 * Ash rains from the sky, slight orange filter on the screen.
 * Solar energy production at 0%

Volcanic Rock Rain

 * Rocks fall from the sky, slight orange filter on the screen.
 * Each rock does a small amount of damage.
 * Similiar to the metor shower.

Weak Wind

 * The wind turbines spin slower.
 * Wind energy production at 50%

Meteor Shower

 * Multiple meteors fall down from the sky.
 * Each meteor does a small amount of damage.

Take Resources

 * An amount of a resource gets taken from the player storage.