Mod service: FindService

Available commands:
FindEntityByName			(self.targetName) FindEntitiesByName			(self.targetName) FindEntityByNameInDistance		( self.searchTarget, self.targetName, self.searchRadius ) FindEntitiesByNameInRadius             (targetName, radius) FindEntityByType			( "player" ) FindEntitiesByType			( targetType ) FindEntitiesByTypeInRadius		( self.entity, "player", self.radius ) FindEntityByTypeInDistance		( wave_start_point, "player", 128 ) FindEntityByGroup			( self.targetGroup ) FindEntitiesByGroup			( self.targetGroup ) FindEntitiesByGroupInRadius		( self.searchTarget, self.targetGroup, self.searchRadius ) FindEntityByGroupInDistance		( wave_start_point, "objective", 128 ) FindEntityByBlueprint			( self.targetBlueprint ) FindEntitiesByBlueprint			( self.targetBlueprint ) FindEntitiesByBlueprintInRadius		( self.entity, "buildings/main/rift_magnetic_stabilizer", self.stabilizerRadius ) FindEntitiesByBlueprintInBox		("logic/spawn_enemy", bounds.min, bounds.max ) FindEntitiesByTeamInBox			(type, team) FindEntityByBlueprintInDistanceFromPos (Vector3 pos, const char * BlueprintName, float radius ) FindEntityByGroupInDistanceFromPos FindEntitiesByPredicateInRadius( entity, radius, predicate ) - where predicate is lua table in form of: { blueprint="", name="", group="", type="", signature="", filter=func } ( all fields here are optional )