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Next to items and skills are weapons, the only thing Mr. Riggs as the mech has to protect himself and attack enemies.

Weapons can be crafted using the Armory. Each crafted weapon has a certain chance to have higher or lower values for each attribute, as well as having mods already mounted on the gun.

For information regarding the ammunition, check the Ammunition page.

Mr. Riggs can carry 3 left-hand and 3 right-hand weapons, the player can switch between them by pressing the buttons to change weapons (Default Q and E).

The way to calculate DPS is ( WST_DAMAGE_VALUE * WST_FIRE_PER_SHOT * WST_FIRE_PER_BURST * WST_FIRE_RATE ) / WST_WEAPON_ANIMATION_SPEED + WST_DAMAGE_OVER_TIME;

Depending on weapon rarity, each weapon can hold up to 3 mods:

Standard (white) Advanced (blue) Superior (purple) Extreme (red)
Number of mod slots 0 1 2 3


Defensive Weapons

Shield
Weapon Shield Temp 1


Energy Weapons

Crafting: Almost all of these weapons require Rhodonite for Superior and also Palladium for Extreme tier. The exception is the Railgun, which requires Cobalt & Hazenite.

Blaster Laser Plasma Gun Heavy Plasma Railgun Lightning Gun
Weapon Blaster 1 rev1 Weapon Laser 1 rev1 Weapon Plasma Gun 1 rev1 Weapon Railgun 1 rev1


Liquid Weapons

Crafting: Flamethrower & Cryogenic Atomizer require Ferdonite for Superior and also Titanium for Extreme tier. Corrosive Gun requires Palladium & Rhodonite.

Flamer Corrosive Gun Cryogenic Atomizer
Weapon Flamer 1 rev1 Corrosive gun basic Cryogenic atomizer basic


Projectile Weapons

Crafting: All of these weapons require Cobalt for Advanced and also Hazenite for Superior and Extreme tier.

Burst Rifle Minigun Shotgun Small Machinegun Sniper Rifle
Weapon Burst Rifle 1 rev1 Weapon Minigun 1 rev1 Weapon Shotgun 1 rev1 Weapon Small Machinegun 1 rev1 Weapon Sniper Rifle 1 rev1


Explosive Weapons

Crafting: Almost all of these weapons require Tanzanite for Superior and also Uranium for Extreme tier. The exception is the Swarm Missiles, which requires Titanium & Ferdonite.

Grenade Launcher Floating Mines Launcher Nuclear Launcher Rocket Launcher Swarm Missiles
Weapon Grenade Launcher 1 rev1 Weapon Floating Mines Launcher 1 rev1 Weapon Nuclear Launcher 1 rev1 Weapon Rocket Launcher 1 rev1 Weapon Swarm Missile Launcher 1 rev1


Melee Weapons

Crafting:

  • Hammer deals Explosive damage so needs Uranium & Tanzanite
  • Power Fist deals Energy damage, so needs Palladium & Rhodonite
  • Spear deals Cryo damage, so needs Titanium & Ferdonite
  • Sword is the only weapon which requires Cobalt & Ferdonite
Hammer Power Fist Spear Sword Chainsaw Laser Sword
Hammer basic Power fist basic Spear basic Weapon Sword 1 rev1


Special

Geoscanner Bioscanner Debug Rifle
Weapon Detector 1 rev1 Scanner basic Weapon Debug Rifle


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