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The Riftbreaker Wiki
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How to play guide for The Riftbreaker
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How to play guide for The Riftbreaker
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== Basic gameplay == Gameplay in The Riftbreaker contains two main elements: * Base building (managing resources, creating buildings, expanding territory, and defending) * Exploring and fighting with Mr Riggs & Ashley (player avatar) === Base Building Walk-through === Building UI explanation (click for larger version):[[File:Rb UI 2.png|none|thumb]] ==== How to build ==== # First open the build menu (CTRL) # then click on a Category of building from the first row (Z-N hotkeys) # then click on a specific building from the second row # finally click in the build-able area you want to place the structure (blue squares on the main game area) ==== Starting a base ==== The first step to creating a suitable base revolves around finding 2 or 3 patches of Carbonium Ore which is the basic resource required for building. Placing an HQ, some automated Carbonium mines, plus some basic power structures will start your base well, followed by some walls and defensive turrets close to your buildings. Don't forget to connect everything with power nodes! * Find 2 or 3 patches of Carbonium by exploring the immediate area around your drop-in point * Look for natural barriers such as cliffs, ravines, lava/water and other liquids, etc. as enemies cannot traverse these * Decide on a suitable location to place your HQ building ** Once this building is placed, it cannot be moved and must be defended AT ALL COSTS. ** If it is destroyed then Mr Riggs will have no place to re-spawn. If you die while there is no HQ on the map it is "game over". * Try to block off natural choke points nearby with walls and a few turrets ==== Powering your base ==== One of the most crucial elements to a base is power! Always ensuring you have enough power can be tough and it is a great challenge best overcome by moving up the technology chain to access increasingly powerful energy production buildings. The power chain: (HQ1) '''Solar/Wind''' > (HQ2) '''Geothermal/Biomas''' > (HQ2) '''Nuclear''' > (HQ3) '''Gas''' > (HQ4) '''Fusion''' ===== (HQ1) Solar/Wind ===== * To start off, build '''Solar Power plants''' and '''Energy storage''' in a rough ratio of 3:1. '''And build LOTS of them'''. This should power your base through the beginning of the game and into early tech. * Wind power plants are not as powerful but do not require energy storage. They are best used for powering small groups of turrets in a remote location, or a few mines away from the base as an alternative to using solar + storage. *Try to notice how much power your base is using during the night time when Solar panels are not producing and you're relying on your storage. Compensate as necessary. ===== (HQ2) Geothermal/Biomass ===== * This requires upgrading the HQ to level 2 and then building a Communications Hub to open up the Research screen (Hotkey: O) * You can research "'''Renewable Energy'''" to gain access to several buildings which will improve your power situation over just using Solar and Wind * Now you get access to '''Geothermal Power Plants''' (which can only be built on Thermal vents but provide large amounts of power for the early-game) * You also get access to the '''Biomass''' building 'chains' ** Animal Biomass plants can produce power from biomass collected from defeated aliens. ** The Plant Biomass chain is exceptionally good at this point: *** Build a Flora Cultivator in open space (ensure that the highlighted area when placing it is mostly clear of obstructions as it needs empty squares to plant foliage) *** Build 4 Flora Collectors next to it (1 cultivator has 4 drones for planting, each collector has 1 drone for collecting) *** Build 4 Biomass Power Plants which should be sustained by the 4 Flora Collectors. This will provide you a net energy gain of 150. * These can be further upgraded by researching Renewable Energy level 2 and level 3 - which allows Solar, Wind, Geothermal, and Biomass plants to all be upgraded, DOUBLING the energy gain you get from them at each level. ===== <s>(HQ3) WIP</s> ===== ===== <s>(HQ4) WIP</s> ===== ==== Upgrading buildings ==== For a single building: * Go into building mode (CTRL) * Left-click an existing building * Select the "upgrade" icon or for multiple buildings: * Go into building mode (CTRL) * Navigate to the Utilities tab * Click on the "Upgrade" icon * Click on each building you wish to upgrade in turn <br /> === Exploration and Combat Walk-through === Standard UI explanation (click for larger version):[[File:Rb UI 1.png|none|thumb]] Mr Riggs is equipped with some very powerful weaponry and the player should absolutely NOT rely solely on turrets as their only source of damage. The player can move freely to areas that need assistance against attack waves, as well as being able to go on the offensive to root out alien hives or boss creatures roaming in the nearby area. ==== Equipping weapons and items ==== * Opening the inventory screen (default hotkey: I) allows the player to equip Mr Riggs with a variety of weapons they have crafted (Hotkey: U) * Each arm, left and right, can be equipped with up to three (3) weapons which can be cycled when in-game by pressing default keys Q and E. This allows for a huge variety of weapons to deal with any situation without having to constantly go in and out of the inventory screen ==== Ammo production and storage capacity ==== * Building an Armory from the Primary Buildings tab is necessary to begin ammo manufacturing for all weapons (Hotkey: Y) * After the HQ is upgraded to level 2 and a Communications Hub is built, the player can research Ammo Production and Storage, allowing them to build additional storage for Mr Riggs' weapons (and also some towers which share the same ammo pool).
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