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While on Galatea 37, Mr. Riggs can use consumables to support himself while building or fighting.

Autonomous

Mini Miner

Health Input Output Lifetime Cooldown
Standard 250 5 5 60s 5s
Advanced 250 5 6 70s 5s
Superior 250 4 7 80s 5s
Extreme 250 3 8 90s 5s

recharge: 150 sec per armory(tier1), costing 150carbon/150iron.

Mobile Turret - Sentry (Sentry gun)

This automated defensive turret tracks enemies in its vicinity. It has a medium range of operation, deals Physical splash damage and doesn't require external ammunition or energy to shoot. Works for a limited amount of time.

Health Damage Rate of fire Splash radius Range Lifetime Cooldown
Standard 1000 20 10 per sec 2.0 m 0-34m 60s 5s
Advanced 1100 40 11 per sec 2.1 m 0-34m 70s 5s
Superior 1200 60 12 per sec 2.2 m 0-34m 80s 5s
Extreme 1300 80 13 per sec 2.3 m 0-34m 90s 5s

recharge: 150 sec per armory(tier1), costing 150carbon/150iron.

Mobile Turret - Tesla (Lightning sentry)

Health Damage Type Damage Number of shots Number of chained

targets per shot

Range Lifetime Cooldown
Standard 1000 Energy 50 3 2 0-20m 60s 5s
Advanced 1100 Energy 75 3 3 0-20m 70s 5s
Superior 1200 Energy 100 3 4 0-20m 80s 5s
Extreme 1300 Energy 125 3 5 0-20m 90s 5s

recharge: 150 sec per armory(tier1), costing 150carbon/150iron.

One extreme lightning sentry can deal about 125 * 5 * 3 *90 = 17k in total damage per use. The lightning cannot jump between already chained enemies, which means the maximum single unit dps of lightning sentry is 125 (or a bit more due to the lag).

Mobile Turret - Scanner

Health Scan time Range Lifetime Cooldown
Standard 1000 3s 0-35m 20s 5s
Advanced 1200 2.5s 0-40m 25s 5s
Superior 1400 2s 0-45m 30s 5s
Extreme 1600 1.5s 0-50m 35s 5s

recharge: 150 sec per armory(tier1), costing 150carbon/150iron.

Grenades

Grenade

The most basic, explosive weapon. It's single use and deals explosive damage in its blast radius. Explodes on hitting the target or after the fuse runs out.

Damage Damage Type Damage Radius Cooldown
Standard 300 Area 8 1s
Advanced 400 Area 8 1s
Superior 500 Area 8 1s
Extreme 600 Area 8 1s

recharge: 10 sec per armory(tier1), costing 10carbon/10iron.

Gravity Grenade

This grenade explodes when the fuse runs out and creates a miniature black hole. The gravity rips small enemies and objects to shreds while sucking them in. It disappears after a short while but is very useful for crowd control.

Damage initial blast Damage initial blast radius Damage initial blast type Damage inside black hole Damage type Damage radius black hole Cooldown
Standard 50 10 Area 30/sec Gravity 10 3s
Advanced 100 10 Area 40/sec Gravity 10 3s
Superior 150 10 Area 50/sec Gravity 10 3s
Extreme 200 10 Area 60/sec Gravity 10 3s

recharge: 30 sec per armory(tier1), costing 30carbon/30iron.

Mines

Proximity Mine

Small Mine explodes when enemies enter its proximity range. It takes a while to arm and can be destroyed before it does, so avoid placing it when enemies are very close.

Damage Damage radius Damage type Cooldown
Standard 300 8 Area 1s
Advanced 600 8 Area 1s
Superior 900 8 Area 1s
Extreme 1200 8 Area 1s

recharge: 10 sec per armory(tier1), costing 10carbon/10iron.

Gravity Mine

Unlock this item from bio anomaly (loot boxes). It creates a miniature black hole just like gravity grenade.

Damage initial blast Damage initial blast radius Damage initial blast type Damage inside black hole Damage type Damage radius black hole Cooldown
Standard 50 10 Area 30/sec Gravity 10 3s
Advanced 100 10 Area 40/sec Gravity 10 3s
Superior 150 10 Area 50/sec Gravity 10 3s
Extreme 200 10 Area 60/sec Gravity 10 3s

recharge: 30 sec per armory(tier1), costing 30carbon/30iron.

Nuclear Mine

Nuclear version of a land mine explodes like a miniature nuclear device. Explosion affects a wide area and deals huge amounts of damage.

Damage Damage radius Damage type Cooldown
Standard 2000 10 Area 5s
Advanced 3000 10 Area 5s
Superior 4000 10 Area 5s
Extreme 5000 10 Area 5s

recharge: 50 sec per armory(tier1), costing 50carbon/50iron.

Cryogenic Mine

A sophisticated version of a land mine which includes cryogenic effects. It explodes with a freezing blast, doing Cryo damage and slowing down enemies that were caught in the radius of the explosion.

Damage radius Damage type Element damage Element damage over time Element damage over time duration Cooldown
Standard 8 Cryo 20 10 10 2s
Advanced 8 Cryo 40 20 12 2s
Superior 8 Cryo 80 40 14 2s
Extreme 8 Cryo 160 80 16 2s

recharge: 20 sec per armory(tier1), costing 20carbon/20iron.

Other

Instant Repair

Instantly repairs a small amount of the Mecha-Suit's health points (HP).

Repair Cooldown
Standard 25% 25s
Advanced 50% 25s
Superior 75% 25s
Extreme 100% 25s

recharge: 125 sec per armory(tier1), costing 125carbon/125iron.


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