While on Galatea 37, Mr. Riggs can use consumables to support himself while building or fighting.
Autonomous
Mini Miner
Health | Input | Output | Lifetime | Cooldown | |
---|---|---|---|---|---|
Standard | 250 | 5 | 5 | 60s | 5s |
Advanced | 250 | 5 | 6 | 70s | 5s |
Superior | 250 | 4 | 7 | 80s | 5s |
Extreme | 250 | 3 | 8 | 90s | 5s |
recharge: 150 sec per armory(tier1), costing 150carbon/150iron.
Mobile Turret - Sentry (Sentry gun)
This automated defensive turret tracks enemies in its vicinity. It has a medium range of operation, deals Physical splash damage and doesn't require external ammunition or energy to shoot. Works for a limited amount of time.
Health | Damage | Rate of fire | Splash radius | Range | Lifetime | Cooldown | |
---|---|---|---|---|---|---|---|
Standard | 1000 | 20 | 10 per sec | 2.0 m | 0-34m | 60s | 5s |
Advanced | 1100 | 40 | 11 per sec | 2.1 m | 0-34m | 70s | 5s |
Superior | 1200 | 60 | 12 per sec | 2.2 m | 0-34m | 80s | 5s |
Extreme | 1300 | 80 | 13 per sec | 2.3 m | 0-34m | 90s | 5s |
recharge: 150 sec per armory(tier1), costing 150carbon/150iron.
Mobile Turret - Tesla (Lightning sentry)
Health | Damage Type | Damage | Number of shots | Number of chained
targets per shot |
Range | Lifetime | Cooldown | |
---|---|---|---|---|---|---|---|---|
Standard | 1000 | Energy | 50 | 3 | 2 | 0-20m | 60s | 5s |
Advanced | 1100 | Energy | 75 | 3 | 3 | 0-20m | 70s | 5s |
Superior | 1200 | Energy | 100 | 3 | 4 | 0-20m | 80s | 5s |
Extreme | 1300 | Energy | 125 | 3 | 5 | 0-20m | 90s | 5s |
recharge: 150 sec per armory(tier1), costing 150carbon/150iron.
One extreme lightning sentry can deal about 125 * 5 * 3 *90 = 17k in total damage per use. The lightning cannot jump between already chained enemies, which means the maximum single unit dps of lightning sentry is 125 (or a bit more due to the lag).
Mobile Turret - Scanner
Health | Scan time | Range | Lifetime | Cooldown | |
---|---|---|---|---|---|
Standard | 1000 | 3s | 0-35m | 20s | 5s |
Advanced | 1200 | 2.5s | 0-40m | 25s | 5s |
Superior | 1400 | 2s | 0-45m | 30s | 5s |
Extreme | 1600 | 1.5s | 0-50m | 35s | 5s |
recharge: 150 sec per armory(tier1), costing 150carbon/150iron.
Grenades
Grenade
The most basic, explosive weapon. It's single use and deals explosive damage in its blast radius. Explodes on hitting the target or after the fuse runs out.
Damage | Damage Type | Damage Radius | Cooldown | |
---|---|---|---|---|
Standard | 300 | Area | 8 | 1s |
Advanced | 400 | Area | 8 | 1s |
Superior | 500 | Area | 8 | 1s |
Extreme | 600 | Area | 8 | 1s |
recharge: 10 sec per armory(tier1), costing 10carbon/10iron.
Gravity Grenade
This grenade explodes when the fuse runs out and creates a miniature black hole. The gravity rips small enemies and objects to shreds while sucking them in. It disappears after a short while but is very useful for crowd control.
Damage initial blast | Damage initial blast radius | Damage initial blast type | Damage inside black hole | Damage type | Damage radius black hole | Cooldown | |
---|---|---|---|---|---|---|---|
Standard | 50 | 10 | Area | 30/sec | Gravity | 10 | 3s |
Advanced | 100 | 10 | Area | 40/sec | Gravity | 10 | 3s |
Superior | 150 | 10 | Area | 50/sec | Gravity | 10 | 3s |
Extreme | 200 | 10 | Area | 60/sec | Gravity | 10 | 3s |
recharge: 30 sec per armory(tier1), costing 30carbon/30iron.
Mines
Proximity Mine
Small Mine explodes when enemies enter its proximity range. It takes a while to arm and can be destroyed before it does, so avoid placing it when enemies are very close.
Damage | Damage radius | Damage type | Cooldown | |
---|---|---|---|---|
Standard | 300 | 8 | Area | 1s |
Advanced | 600 | 8 | Area | 1s |
Superior | 900 | 8 | Area | 1s |
Extreme | 1200 | 8 | Area | 1s |
recharge: 10 sec per armory(tier1), costing 10carbon/10iron.
Gravity Mine
Unlock this item from bio anomaly (loot boxes). It creates a miniature black hole just like gravity grenade.
Damage initial blast | Damage initial blast radius | Damage initial blast type | Damage inside black hole | Damage type | Damage radius black hole | Cooldown | |
---|---|---|---|---|---|---|---|
Standard | 50 | 10 | Area | 30/sec | Gravity | 10 | 3s |
Advanced | 100 | 10 | Area | 40/sec | Gravity | 10 | 3s |
Superior | 150 | 10 | Area | 50/sec | Gravity | 10 | 3s |
Extreme | 200 | 10 | Area | 60/sec | Gravity | 10 | 3s |
recharge: 30 sec per armory(tier1), costing 30carbon/30iron.
Nuclear Mine
Nuclear version of a land mine explodes like a miniature nuclear device. Explosion affects a wide area and deals huge amounts of damage.
Damage | Damage radius | Damage type | Cooldown | |
---|---|---|---|---|
Standard | 2000 | 10 | Area | 5s |
Advanced | 3000 | 10 | Area | 5s |
Superior | 4000 | 10 | Area | 5s |
Extreme | 5000 | 10 | Area | 5s |
recharge: 50 sec per armory(tier1), costing 50carbon/50iron.
Cryogenic Mine
A sophisticated version of a land mine which includes cryogenic effects. It explodes with a freezing blast, doing Cryo damage and slowing down enemies that were caught in the radius of the explosion.
Damage radius | Damage type | Element damage | Element damage over time | Element damage over time duration | Cooldown | |
---|---|---|---|---|---|---|
Standard | 8 | Cryo | 20 | 10 | 10 | 2s |
Advanced | 8 | Cryo | 40 | 20 | 12 | 2s |
Superior | 8 | Cryo | 80 | 40 | 14 | 2s |
Extreme | 8 | Cryo | 160 | 80 | 16 | 2s |
recharge: 20 sec per armory(tier1), costing 20carbon/20iron.
Other
Instant Repair
Instantly repairs a small amount of the Mecha-Suit's health points (HP).
Repair | Cooldown | |
---|---|---|
Standard | 25% | 25s |
Advanced | 50% | 25s |
Superior | 75% | 25s |
Extreme | 100% | 25s |
recharge: 125 sec per armory(tier1), costing 125carbon/125iron.