Mech Skills

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Mr. Riggs can choose to use skills from a big available skillset - just as weapons or consumables, skills have to be researched first.


Movement Skills


Dash

Type Standard Acid Cryo Energy Fire
Icon Dash.png
Use Quick dash Quick dash - leaves acid trail Quick dash - leaves cryo trail Quick dash - leaves energy trail Quick dash - leaves fire trail
Special NA Acid damage Cryo damage + Slow down Energy damage + Stun Fire damage + Burning
Damage over time NA 5 5 1 5
Cooldown 2s 3s 3s 3s 3s


Jump

Type Area - Standard Area - Advanced Area - Superior Area - Extreme Acid Cryo Energy Fire
Icon
Use Jump Jump Jump Jump Jump Jump Jump Jump
Special Area damage Area damage Area damage Area damage Acid damage Cryo damage + Slow down Energy damage + Stun Burning damage + Burning
Damage 300 400 500 600 NA NA NA NA
Damage over time NA 10 10 10 10 10 10 10
Cooldown 10s 10s 10s 10s 10s 10s 10s 10s


Teleport

Type Standard Short - Standard
Icon
Use Teleport Short teleport
Range
Cooldown 1s 1s


Dodge Roll

Type Standard
Icon
Use Dodge
Range
Cooldown 2s


Time Warp

Type Standard
Icon
Use Slows down time - not affecting Riggs
Duration
Cooldown 10s

Alien Camouflage

Type Standard Short - Standard
Icon
Use Turns Riggs invisible Turns Riggs invisible
Cooldown 2s 20s


Supportive Skills


Radar Pulse

Icon: Radar pulse.png
Use: Reveals a part of the minimap around Mr. Riggs
Radius: 100m
Cooldown: 20s


Time Warp

Icon: Time warp.png
Use: Everything moves in slow motion for some time - "Bullet time"
Active Time: 10s
Cooldown: 10s


Action Skills


Emergency Explosion

Icon: Emergency explosion.png
Use: Everything close to Mr. Riggs gets damaged
Damage: 600
Damage Type: Fire
Radius: 10m
Cooldown: 20s