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Available commands:

void        StartAnim( Entity::Id entity, const char * animation );
void        StartAnim( Entity::Id entity, const char * animation, bool isLooped );
void        StartAnim( Entity::Id entity, const char * animation, bool isLooped, float factor );
void        StartAnimAt( Entity::Id entity, const char * animation, bool isLooped, float time );
void        StartAnimAt( Entity::Id entity, const char * animation, bool isLooped, float time, float factor );
void        StopAnim( Entity::Id entity, const char * animation );
void        StopAnims( Entity::Id entity );
float       GetAnimDuration( Entity::Id entity, const char * animation );
bool        IsAnimActive( Entity::Id entity, const char * animation );
void        SetAnimLooped( Entity::Id entity, const char * animation, bool isLooped );
void        ResetPose(Entity entity);
void        AddAnim(Entity entity, const String & animName, float time, float weight );
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