The Riftbreaker Wiki
Advertisement

Available commands:

void            	ShowDialog( const Exor::String & guiId, const Exor::String & localizationID, const Exor::String & soundName, float priority, float duration, bool infinite, bool isSlowdownAffected, bool interrupt, float  timeout, bool global );
void            	ShowDialog( const Exor::String & guiId, const Exor::String & localizationID, const Exor::String & soundName, float priority, float duration, bool infinite, bool isSlowdownAffected, bool interrupt, float  timeout, bool global, const Exor::Lua::Object & db );
void            	HideDialog( const Exor::String & localizationID );
void            	OperateHudByMask( Exor::String hudMask, bool visible );
void            	AddToHighlight( Exor::String name );
void            	RemoveFromHighlight( Exor::String name );
void            	ShowHudControls();
void            	ShowHudText( Exor::String id, Exor::String content );
void            	HideHudText( Exor::String id );
void            	ShowHudDefault( Exor::String id , Exor::String content );
void            	HideHudDefault( Exor::String id );
void            	EnableMinimapInterference();
void            	DisableMinimapInterference();
Exor::Entity::Id    	AddMinimapCircleMarker( const Exor::Vector3 & pos, Exor::String name, float radius, float r, float g, float b, float a );
Exor::Entity::Id    	AddMinimapQuadMarker( const Exor::Vector3 & pos, Exor::String name, float width, float height, float r, float g, float b, float a );
Exor::Entity::Id    	AddMinimapCircleMarker( Exor::Entity::Id entity, Exor::String name, float radius, float r, float g, float b, float a );
Exor::Entity::Id    	AddMinimapQuadMarker( Exor::Entity::Id entity, Exor::String name, float width, float height, float r, float g, float b, float a );
void           		RemoveMinimapMarker( Exor::String name );
void            	ShowCutsceneStrips();
void            	HideCutsceneStrips();
void            	FadeIn( float duration);
void            	FadeOut( float duration );
void            	FadeOutToWhite( float duration );
void            	FadeOutToColor( float duration, Exor::Vector3 color );
Advertisement