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Fields[ | ]

Field Name Value Type Notes
season_only String
instant_build bool
rotate_info bool
build_cost ResourceBasket
one_vein_mode bool
mission_mode uchar
build_on_water bool If the building can be built over liquid tiles.
description String
upgrade String The name of the building this building upgrades into.
localization_id String
buildable bool If this building appears in the Build Menu. This is used to hide alternate pipe/wall styles and floor sizes.
block_rotation bool
building_mode uchar
name String
menu_icon String
require String
is_global bool
pipe_mode bool
order float The index in which this building appears in the Build Menu
connect Map_ushortVector_String
ghost_bp String
difficulty_cost_apply bool
radius_name String
resource_requirement Vector_String
bp String
category IdString The Build Menu category this building is listed in.
menu_action String
exclude_terrain_types Vector_StringHash
map_limit uint
type IdString
going_green_state uchar
check_connect bool
costs Vector_BuildingCostInfo
limit_name String
overrides Vector_StringHash
min_radius_effect String
min_radius float
line_connector bool
cost ResourceBasket
limit uint The maxium number this building that can be built at any given time.
sellable bool If the building can be sold after it has been built.
erase_type Vector_StringHash
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