Survival

From The Riftbreaker Wiki
Jump to: navigation, search

The survival gamemode is one of the biggest parts of the game. The player has the possibility to fight endless amounts of monsters and test if he or she has the required skills to survive until the end.


General

The player has to survive a fixed time until he wins the survival mode. The game counts as lost if the headquarter is destroyed and the player dies, thus having no way to respawn.

Every couple of minutes the wave becomes stronger meaning the amount of stronger enemy species (Ultra / Alpha) increase.

If the player upgrades his headquarter a special attack wave gets triggered.


Units placed on the map scale with difficulty and the monster strength increases the closer you are to the map edge.

Difficulty =creatures_base_difficulty + creatures_distance_per_difficulty / distance_from_player_initial_spawn

With difficulty limit being creatures_max_difficulty

Difficulties

Difficulties are the settings which modify the whole survival experience the most.

Each difficulty changes the survival gamemode in one way or another.


Hardcore modifier

Hardcore itself is no difficulty but more of a difficulty modifier.

If the player dies once - even if his headquarter is still standing - the game is lost.





Easy

Time to first wave Time between waves Wave strength increase Enemy damage factor Survival time Resource volume factor Max. objectives active Weapons dropped

on death

Creatures distance

per difficulty

Creatures base

difficulty

Creatures max

difficulty

5 minutes 8 minutes First after 5 minutes,

then each 12 minutes

0.5 60 minutes 2 1 0 512 0 1.5


Normal

Time to first wave Time between waves Wave strength increase Enemy damage factor Survival time Resource volume factor Max. objectives active Weapons dropped

on death

Creatures distance

per difficulty

Creatures base

difficulty

Creatures max

difficulty

5 minutes 7 minutes First after 3:20 minutes,

then each 10 minutes

1.0 60 minutes 1 2 1 256 0 5.5


Hard

Time to first wave Time between waves Wave strength increase Enemy damage factor Survival time Resource volume factor Max. objectives active Weapons dropped

on death

Creatures distance

per difficulty

Creatures base

difficulty

Creatures max

difficulty

5 minutes 7 minutes First after 3:20 minutes,

then each 10 minutes

1.0 90 minutes 1 2 1 256 0.5 none


Brutal

Time to first wave Time between waves Wave strength increase Enemy damage factor Survival time Resource volume factor Max. objectives active Weapons dropped

on death

Creatures distance

per difficulty

Creatures base

difficulty

Creatures max

difficulty

5 minutes 7 minutes First after 3:20 minutes,

then each 8:20 minutes

1.0 90 minutes 1 2 1 256 1.0 none


Sandbox

No waves spawn automatically, players have to send those themselves if they want to.

Features a sandbox control menu - press F11 to open.

Via the sandbox control menu all kinds of enemies can be spawned, events created or player settings manipulated.



Custom difficulty

This difficulty opens up another GUI page where the player can choose from lots of different options to create the difficulty he wants.

Such options are f.e: Enemy damage factor, building cost, game duration, map size, enemy wave strength etc.



Random difficulty

Most of the difficulty settings are random here, the player can only configure 5 values:

Wave interval duration, game duration, warm up duration, map size and if he wants to have the sandbox control panel.

Everything else is always randomized.


Stream integration

If a player is streaming the game he can choose to connect his stream to those ingame events via Twitch. Once connected, players can vote for ingame events to happen.

The streamer has the possibility to enable / disable both positive and negative events as well as to change the voting time.

Rule: The option with the most votes happens - if 2 options have the same amount of votes, it's randomly decided which option happens.

Ingame Events

See: Survival Events